Research on the perception of orientation and self-motion.
The facility includes specially constructed rooms that can be arranged at different orientations or moved around a stationary or rotating observer, as well as a large field display.
The infrastructure can be booked for use. Some assistance may be available to assist in developing programs to run on these items.
- Healthcare and social services
- Life sciences, pharmaceuticals and medical equipment
Specialized labs and equipment
|Dymech Tumbling Room (custom-built)
|A fully decorated room that can be rotated in pitch or roll around an observer who can also be rotated.
|Dymech Sphere Room (custom-built)
|A spherical surround screen which can be rotated around an observer-vertical axis but with the observer tilted between 0 and 90°.
|Christie Edgeless Graphics Geometry (EGG) Display
|A very large surround screen (±110° in all directions) with stereo vision and head tracking.
|Moog 6-DOF motion platform
|6-Degree-of-Freedom (DOF) moving platform. Chair for moving people in a controlled way (max. linear travel 50cm, angular ± 30°).
|Tumbled Room (custom-built)
|Room built sideways.
|Eye Tracking infrastructure. Video-based and magnetic search coil eye tracking hardware.
|Wheatstone stereoscopic displays (custom-built)
|Stereoscope displays and projection-based stereoscope for presenting stereoscopic imaging.
|InterSense IS-900 Motion Tracking System
|Virtual reality motion tracking and displays.
|Research infrastructure at the Sherman Health Sciences Research Centre.
|Using optic flow in the far peripheral field.
|The role of binocular vision in avoiding virtual obstacles while walking.
|Media coverage of the Tumbling Room, Sphere Room and large-field Graphics Display.
|Combined head-eye tracking for immersive virtual reality.
|Cue conflict between disparity change and looming in the perception of motion in depth.
|Using saccadic suppression to hide graphic updates.
|Stereoscopic transparency: Constraints on the perception of multiple surfaces.
|Detection and discrimination of motion-defined form: Implications for the use of night vision devices.
|Interactions between cues to visual motion in depth.
|Impact of depth of field simulation on visual fatigue: Who are impacted? and how?