Sherman Health Sciences Research Centre

York University, Toronto, Ontario
What the facility does

Research on the perception of orientation and self-motion.

Areas of expertise

The facility includes specially constructed rooms that can be arranged at different orientations or moved around a stationary or rotating observer, as well as a large field display.

Research services

The infrastructure can be booked for use. Some assistance may be available to assist in developing programs to run on these items.

Sectors of application
  • Healthcare and social services
  • Life sciences, pharmaceuticals and medical equipment



Dymech Tumbling Room (custom-built)

A fully decorated room that can be rotated in pitch or roll around an observer who can also be rotated.

Dymech Sphere Room (custom-built)

A spherical surround screen which can be rotated around an observer-vertical axis but with the observer tilted between 0 and 90°.

Christie Edgeless Graphics Geometry (EGG) Display

A very large surround screen (±110° in all directions) with stereo vision and head tracking.

Moog 6-DOF motion platform

6-Degree-of-Freedom (DOF) moving platform. Chair for moving people in a controlled way (max. linear travel 50cm, angular ± 30°).

Tumbled Room (custom-built)

Room built sideways.

EyeLink 2000

Eye Tracking infrastructure. Video-based and magnetic search coil eye tracking hardware.

Wheatstone stereoscopic displays (custom-built)

Stereoscope displays and projection-based stereoscope for presenting stereoscopic imaging.

InterSense IS-900 Motion Tracking System

Virtual reality motion tracking and displays.



Using optic flow in the far peripheral field.

The role of binocular vision in avoiding virtual obstacles while walking.

Media coverage of the Tumbling Room, Sphere Room and large-field Graphics Display.

Combined head-eye tracking for immersive virtual reality.

Cue conflict between disparity change and looming in the perception of motion in depth.

Using saccadic suppression to hide graphic updates.

Stereoscopic transparency: Constraints on the perception of multiple surfaces.

Detection and discrimination of motion-defined form: Implications for the use of night vision devices.

Interactions between cues to visual motion in depth.

Impact of depth of field simulation on visual fatigue: Who are impacted? and how?