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Showing 1 - 10 of 19 results
Ontario Tech University (University of Ontario Institute of Technology)
Aquatic toxicology, environmental testing, proteomics, metabolomics, bioanalytical chemistry and bioinformatics.
Ontario Tech University (University of Ontario Institute of Technology)
Research on Human-Computer Interaction (HCI) and embodied technologies, digital culture, digital humanities, digital archiving, and futurism
Thompson Rivers University
Developing rapid and sensitive analytical methods in capillary electrophoresis, chromatography, and mass spectrometry for the characterization of food products, agricultural, pharmaceutical and environmental samples.
Ontario Tech University (University of Ontario Institute of Technology)
Research on human-computer-human interactions, that is, human to human interactions as mediated by digital technologies
Ontario Tech University (University of Ontario Institute of Technology)
Research on aeroacoustics, fluid-structure interactions, turbulent flows, flow-induced vibrations, and noise and vibration control.
George Brown College
Food and beverage research and development lab.
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Ontario Tech University (University of Ontario Institute of Technology)
Conducts controlled experiments that aim to examine and evaluate how people interact with computer technology.
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![ideass lab - Innovation, Digital spaces, Equity and Access Studies in STEAM](/sites/default/files/styles/large/public/2023-08/ideasslogo.png?itok=ZsqXpHjz)
Ontario Tech University (University of Ontario Institute of Technology)
Research on inclusive practices, environments, and policies that support science, technology and engineering innovation, with a focus on equity for science innovation.
Ontario Tech University (University of Ontario Institute of Technology)
Our research realizes the full potential of the internet of things to enable smart interactions and change the way people interact with their surroundings to live smarter, safer and more productive lives
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Ontario Tech University (University of Ontario Institute of Technology)
Research on affective computing, applied game design, augmented reality, exergaming, and multimodal interactions.