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Showing 21 - 30 of 47 results
Ontario Tech University (University of Ontario Institute of Technology)
Research on the development and function of the central nervous system (CNS) and sensory motor systems.
University of Victoria
Supports the development of innovative and sustainable construction materials well suited to new construction and repair/rehabilitation projects
Ontario Tech University (University of Ontario Institute of Technology)
Research on aeroacoustics, fluid-structure interactions, turbulent flows, flow-induced vibrations, and noise and vibration control.
University of Victoria
Develop and use molecular approaches on wildlife to identify effects of environmental contaminant exposure on ecosystem, animal, and human health
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Ontario Tech University (University of Ontario Institute of Technology)
Conducts controlled experiments that aim to examine and evaluate how people interact with computer technology.
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Ontario College of Art and Design University (OCAD University)
Advancing the inclusive design of emerging technology systems and practices, to enable the participation of the full diversity of users with respect to ability, language, age, gender, culture and other forms of human difference.
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University of Victoria
Develops new approaches and tools for protecting information systems and their data against malicious hacking activities (information and system security)
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Ontario Tech University (University of Ontario Institute of Technology)
Research on inclusive practices, environments, and policies that support science, technology and engineering innovation, with a focus on equity for science innovation.
Ontario Tech University (University of Ontario Institute of Technology)
Our research realizes the full potential of the internet of things to enable smart interactions and change the way people interact with their surroundings to live smarter, safer and more productive lives
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Ontario Tech University (University of Ontario Institute of Technology)
Research on affective computing, applied game design, augmented reality, exergaming, and multimodal interactions.