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Showing 21 - 30 of 33 results
Ontario Tech University (University of Ontario Institute of Technology)
Research on the influence of technology on human development and well-being across the lifespan to promote digital well-being and optimum mental health.
Ontario Tech University (University of Ontario Institute of Technology)
Research on physical and health education in digital culture, focused on wellness, inclusion, sport and educational technology to develop physical literacy in educational settings.
Ontario Tech University (University of Ontario Institute of Technology)
Innovates power electronics' converters for IoT/Telecom, Smart Grid, and transportation electrification
Collège Ahuntsic
Integrated centre of innovation and expertise in graphic communications and printability that actively supports businesses in their technological and commercial development
Ontario Tech University (University of Ontario Institute of Technology)
Research on embedded systems and machine learning integration, investigation of autonomous driving, and addresses challenges of embedded software design, development, and safety.
Ontario College of Art and Design University (OCAD University)
Applies system and design thinking strategies to strengthen the resilience of organizations and communities; supports visualization of complex data for purposes of decision making
Ontario Tech University (University of Ontario Institute of Technology)
Conducts, facilitates and educates on high quality social sciences research practices using qualitative and quantitative methodologies
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Ontario Tech University (University of Ontario Institute of Technology)
Development of software systems and improvement of the software quality of complex systems.
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Ontario Tech University (University of Ontario Institute of Technology)
Research on amateur sport officiating, recruitment, development, retention, education, resilience, motivation, and perceived organizational support.
Ontario Tech University (University of Ontario Institute of Technology)
Research on technology and pedagogy, digital literacies, STEAM teaching and learning, and maker education makerspaces.